Original title: "Game Feature: Founding of a Nation - From Slavery to Independence. In a game ecosystem with property rights, human rights, and freedom of capital entry and exit, where will P2E design go? "
Original author: Folius Ventures, Aiko
The following is a selection of the content of this report. For the full report, please click the link at the end of the article.
After two months of questioning and deliberation, MapleLeafCap and I have summarized The ten suggestions on P2E games that I published are finally finished.
This process is accompanied by the continuous emergence of new things and the clues of paradigm reversal. We have repeatedly debated and wrote down these as carefully as possible Content, hoping to provide some inspiration for developers to explore the possibility of blockchain game economy and go to No Man’s Sky together.
Compared with traditional games, the virtual currency game economy lacks foreign exchange control, and the asset rent-seeking property Stronger, but we can still avoid excessive dependence on external resources and build a stable and independent game ecosystem through in-depth design of multi-factor ROI model, foreign exchange reserves and exchange rate regulation, infrastructure and governance tokens.
Whether it is Axie's unlimited output once and for all, or Thetan's view that the number of times the hero can be used is not sustainable and deviates from the original intention of the game.
Under the premise of moderate negative feedback, you should introduce various basic consumptions such as upgrading/forging/repairing, set a utility decay curve, and use an unpredictable return formula Design interest-earning asset models.
There is entropy increase in all things in nature. We believe that the return decay or life cycle in the virtual economy requires a special mechanism design:
1.The loss of interest-earning assets in NFT games should be established naturally, and the impact on net income should be invisible rather than explicit;
2.The restoration, abandonment, recycling, and replacement of interest-bearing assets should cause the consumption of the basic game currency in the game;
3,The return ratio of interest-earning assets based on the local currency should be limited, and should be based on a complex and difficult-to-predict multi-factor cost-output model, making simple and crude rent-seeking difficult to achieve.
4. Interest-earning assets should have return decay or life cycle. If there is no upper limit on the rate of return of interest-earning assets in the game, the economy will be difficult to stabilize for a long time.
If you only design interest-bearing assets based on the simple and quantified APY idea, it will definitely make the game a one-time gold rush mine.
The design of game asset input requirements and return output should be more complex and diverse, abandon the ladder reward model,should follow the pyramid structure: that is, assets The higher the quality and return, the stronger the utility, making simple and crude rent-seeking difficult.
In the Web3 game with free capital flow, we believe that the game should use at least the following three ways to maximize economic resources within the ecology b>, buy time for future external cash injection, ecological rent-seeking, native growth, and the establishment of user emotional connections.
1. Appropriately raise the capital outflow threshold
2. Provide value savings
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3. Open inner cycle income
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We should change the traditional way of classifying players, face up to the fact that the P2E game field is full of ROI-driven players, and fully understand the risk of capital outflow caused by user inertia. The satisfaction of needs such as recognition/playability guides it to become a contributor to ecological value.
Encourage the team to have the autonomy of ecological infrastructure and financial components and collect handling fees from them, and use this income to stabilize the ecology.
We believe that the core open finance components include:
Fungible Token trading platform (AMM DEX, similar to Uniswap)
The general transaction fee is 1-30 bps, an additional 5-100 bps of rent-seeking can be attributed to the national treasury due to the control of the user entrance.
Because it is relatively difficult to route links with the ecology on the chain and obtain the liquidity of ecological tokens (such as USDC), the front-end connection may be better.
Fungible Token Lending (similar to Compound)
Generally, the net interest margin is 100-500 bps, which may be required to be self-operated or 10-80% due to the control of user access, which shall be attributed to the national treasury.
USDC liquidity is difficult to obtain, and it may be better to raise funds independently or use investors to inject capital.
NFT trading platform (similar to OpenSea)
The general transaction fee is 200-600 bps, which can be self-operated due to the control of the user's entrance, which belongs to the national treasury.
NFT's own metadata can display dimensions far beyond JPEG itself, and because the ecology is relatively closed-loop, there is no need to rely on external exchanges.
NFT Lending (not yet available)
Whether it is leasing the NFT itself, or mortgage the NFT to borrow the game's native Token or USDC, etc., it should be taken into consideration for future games. You can refer to the design of the EVE leasing system to avoid uncontrolled gold rush through collateral and time limit, and rent-seeking taxes can also be captured by the treasury and users themselves.
For open world/MMORPG, there are many ways to create profit margins for players in games with diverse resource systems,Designers should create a more robust business environment to encourage transactions between players behavior and properly taxed to stabilize the overall economy.
False is true and false is true, narrative-driven game immersion, virtual asset utility Naturally established.
Whether it is rare weapons or limited equipment skins, guild gangs or home achievements, guide non-profit-oriented investment through players' value identification and emotional binding, and accurately Putting rewards to thank players for their trust, this is a fair value exchange that is closest to the essence of the game.
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It is very difficult to achieve economic balance purely relying on internal consumption. The introduction of external cash flow not only avoids the excessive consumption mechanism in the game, but also avoids ROI-driven speculation, which can play a very good role in the economy Regulatory role, in the process, the team can obtain stable currency foreign exchange income, or guide external resources to sink internal currency. The assumption is as follows:
Direct advertising revenue: user attention is more scarce in the web3 era of channel providers, and inter-community marketing is more accurate Anchor users.
Product resource cooperation: After the community ecology grows, you can choose to cooperate with teams with similar tonality, and exchange product resources as scarcity rewards to mobilize participation and achieve This game currency consumption.
E-sports broadcast and event betting: only for high-intensity, high-viewing, highly competitive PVP scenes, to obtain broadcast rights and gaming revenue.
Peripheral distribution: You can choose to cooperate with fashion brands with similar tonality, or independently sell trendy products such as clothing and sneakers.
Authorization of IP copyright: promote IP derivative products and even film and television works, Royalties can be used as direct income to fill the treasury.
Pure arrangement of Token rent collection or hype is not beneficial to the game economy, the team should distribute chips more scientifically and formulate the currency itself in the game economy To measure the holder's qualifications more carefully, plan the participation method and power radius, and encourage the holder to continue to make contributions to the ecology.
Although this sounds Looks like it has nothing to do with game design, but that's what we're hoping the game team will try to understand -
Right now the game is like a FX free float In countries with free currency circulation, preventing financial crises/minimizing financial risks is as important as providing a better game experience. There is no other way than to manage expectations, formulate policies, and prepare for interventions.
Finally, thanks to MapleLeafCap for his wisdom and patience, he took the trouble to deal with my trivial and jerky ideas, and finally condensed them into methodological guidance .
At the same time, thanks to all developers who are committed to the field of Web3 interactive entertainment, if you have different opinions or better ideas, or want to join P2E/ Economic design for PnE games, feel free to contact us.
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