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Detailed explanation of Genopets: Move2Earn and RPG chain games

2022-08-22 12:46
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Original title: "Genopets and GameFi (Gamification of Finance)"
Original source: Gui, OFR Investment Executive Director; Otto, OFR Analyst; JX, OFR Partner


Foreword


Since Axie Infinity launched, our views on GameFi and the Metaverse have been changing. In Vitalik's words, "it's too early to know what people really want," and we kind of agree with him. However, as a Web3 VC fund, our vision is to discover new projects and empower them with blockchain technology. We believe that the combination of Move2Earn and RPG is the trend of the future, and Genopets has just grasped this trend, so we invested in this project in 2021.


Data from Degame and playtoearn.online show that the overall transaction volume of blockchain games in the Q1 quarter of 2022 is 6.322 billion US dollars, Among them, Harmony accounted for 48.58%, Ronin accounted for 26.85%, and BSC accounted for 14.25%. Since the number of players has been stable at around 1.2 million, the playability of the game theme has great significance for blockchain technology. The 2022 Q1 GameFi Industry Report also pointed out that 20-30% of newly listed Tokens are related to GameFi projects, with an average transaction volume of $100,000.


By intercepting key global indicators from Degame and Coingecko data, and conducting research on the game economy and playability of genopets, The results show that the Genopets project currently ranks 24th in the GameFi field.


Table 1: GameFi data, 02/08/2022< /blockquote>


Game economy and playability


Genopets is an upcoming Introducing a move-to-earn game that combines social fitness incentives, free-to-play mechanics, and a player-controlled Web-3 economy. Similar to Pokemon-GO, the app requires players to move around rather than sit in front of a computer. The game revolves around Genopet, a virtual animal with both Pokémon and anime styles. The number of steps you take per day can be converted into energy or E, which can perform several functions, such as upgrading Genopet.


However, the "move-to-earn" method can really ensure the activity of the game community and user lifecycle? Is the seemingly simple game really playable?


When you sign up, you get a free Genopet. A personal Genopet is created by asking some questions the player must answer before starting. Walking can accumulate steps, and steps can be converted into energy, and energy can be used to increase Genopet level. The step count is the most important part of the game, the economic flywheel in the game is related to the amount of energy the player generates, which is stored on-chain and not tracked. But as the most scarce resource in the game, most of the functional gameplay in the game requires energy consumption.


Figure 1: genopets app diagram


What is energy?


Energy conversion adds strategy and complexity to the game, and entice players to actively participate in the game for more energy, while also bringing fun to the player Sex --- The gameplay is simple, "without breaking a sweat". Also, the step count is only valid for the current day. So no matter how many steps you take, unless you bank those steps (convert them into energy), your step count will be zero the next day. The conversion formula between steps and energy is not linear, which means that energy does not increase proportionally to the number of steps. The "step efficiency factor" comes into play in the energy conversion calculations, and also adds a theoretical advantage to the game that, starting at level 22, each step of the Genesis genopet consumes more energy (Appendix A).


When it comes to energy, energy efficiency cannot be ignored either. The conversion ratio is not a constant 1:1. It is affected by various factors, including steps taken, steps stored, Genopet level and mood value, which will be explained later. Our original intention is to promote the community values of "play for fun" while preventing the abuse of technology, so as to create a nostalgic atmosphere for players to keep electronic pets. Athletes in real life do not necessarily achieve victories, rather, victories are related to one's level of self-discipline and strategic choices in the game. Additionally, the game adds a choice where players can invest in 1 Genesis genopet, or start with the lowest level genopet. Since the level directly affects the energy conversion rate, after purchasing the Genesis genopet, according to the step efficiency coefficient, the time required for the game to level up will be shortened accordingly (Appendix B).


Energy is the "live" currency in the game, ensuring that the player actually participates in the game, rather than skipping the main body of the game part. It requires:


· Gain XP by converting to your Genopet


· Harvest KI and exchange for energy


· feeding, petting And play with your Genopet to get in a good mood


· PvP and PvE action starts afterwards


What is mood value?


Mood values reflect your genopet's mental and physical state, determined by nutrition (40%), joy (40%) and love (20%).


Nutrition represents the physical state of Genopet, which accounts for 40% of the mood value. It decreases at a constant speed for 8 hours, and drops to 0 after 8 hours. In order to prevent the nutrient value from being emptied, feeding can be performed. Players throw food at Genopet through minigames. Foods increase nutritional value, depending on the food used. Universal food is available to all players, while special food in the form of NFTs has additional effects and benefits.


Joy is part of the mental state and accounts for 40% of the mood value. It will reset to zero after 50 hours and can be reset by playing games. Similar to Feeding, Playing is a mini-game that uses both generic and NFT items. Different props correspond to different mini-games.


Finally, love is the second part of the state of mind, accounting for 20%. Duration of more than 80 hours, the value is not increased by mini-games, but by using an animated energy. The effect is immediate after use and can be repeated, but it will not increase the mood value.


Figure 2: Diagram: app main interface, evolution and mood Value function


Upgrade


As stated earlier, energy is converted into XP. Genopet upgrades consist of 12 stages and 78 levels, each stage changes physical form and increases in appearance and size. After the full level, Genopet can still collect energy, which means that the collected energy can be used in other activities, and there is no need to consider the issue of saving energy for upgrading. So Genopet's level (tracked on-chain) should theoretically be proportional to its price.


Figure 3: Upgrade Diagram


The above introduces the strategic depth of the move-to-earn game, it is not a simple and passive game in the traditional sense. But what makes this game special, and where can you actually "earn money" in the game? Perhaps the answer is habitat management, by far the most anticipated feature in the game.


Habitats


Habitats are important assets in the game, adding a lot to the game kind of playability. Habitats represent land in the Genoverse and can be sold as NFTs on partner marketplaces and trading platforms. Habitats are divided into three levels, starting with level 1. Each new level can be upgraded, which we will describe next.


Figure 4: Illustration of Genesis Habitat


Property


In addition to class, habitat There are also different attributes including earth, fire, metal, wood or water. Attributes determine the type of crystals it produces, with the exception of Genesis Habitats, which can produce crystals of all attributes. As the game progresses, players begin to understand which resources are scarce, and the Genesis Habitat plays an important role in balancing the production of crystals of different attribute elements. In addition, there are about 4,1k genesis habitats in the game, as a special area in the game, it brings a lot of convenience to the players.


Figure 5: 5 types Explanation of Genesis Habitat with Different Attributes


Composition


Figure 6: Habitat composition map


Habitats consist of 3 parts with different properties depending on the habitat level (from 1 to 3).


1. Laboratory: Research building, which can cast crystal ore into refined crystal NFTs .


2. Synthetic Factory: Players use synthetic materials to create props, which can be used by themselves or sold at auctions. However, you must have the ingredients and crafting recipes to use the crafting factory.


3. Portal: The portal to the genoverse will be launched later in the game.


Harvest, alchemy, crystal and others

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Output crystal ore


Figure 7: Diagram of crystals


As mentioned above, the generated crystals are determined by attributes, so there are 5 types Different crystal types are available. Each habitat can generate up to 1-3 minerals, depending on the habitat level. After the crystal ore is generated, it will be stored in the laboratory of the habitat. Therefore, if there is 1 ore unrefined in the tier 1 habitat lab, no new ore will be produced/stored on day 2.


After the crystal ore is refined, it will be tokenized (exist on the chain), and can be transferred to the player's wallet by claiming it. Meanwhile the lab will be back to work producing new crystals.


What makes refined crystals special?


Figure 8: Diagram of refined crystal


Refined crystal (RC) can be obtained through laboratory crystal ore refining or market purchase. It takes 10KI to refine each crystal, and the RC can transform them into power-ups, props, and accessories. Players can use RC to change a Genopet's elemental type (for example, from fire to earth), thereby changing its characteristics and attributes. In addition, it can also improve combat performance (details not yet announced), action combinations and visual attributes. The above items are provided to players in the form of NFT, so they can be traded on the open market like RC.


Finally, upgrading habitats and terraforming (creating new habitats) also require RCs.


Alchemy--How to convert RC into powerful props


Alchemy is a special method of crafting items where players take RCs and turn them into powerful assets in the game. The alchemy location is in the laboratory of the habitat, and a maximum of 3 RC can be generated with Gene and KI in the crystal room.


There is only one laboratory in the level 1 habitat, so only one crystal ore can be refined at a time.


Level 2 Habitat adds an additional secret room, the secret room has basic alchemy functions, so two crystals can be transformed at the same time for the power unit. These Power-UpsNFTs can help players increase XP, refining time, crafting time, and ore production, and can also be sold on the open market.


Level 3 habitat has 3 crystal chambers where players can perform advanced alchemy. The process involves three RCs, which can transform into more powerful Power-Ups, and also allow players to craft other types of refined genotype crystals.


Harvest KI


KI is one of the two important assets in the game, which can be used for energy Harvest KI at the habitat. The conversion rate depends on the waiting period selected. After the player chooses the waiting period, Ki will be locked for 7 days, 10 days or 14 days, and the receiver can start a new round of waiting period after harvesting.


Table 2: Ki harvest values for different waiting periods


The number of KI received cannot exceed the daily limit, and the maximum number of KI depends on the player's active habitat level. Players can designate a main habitat and 0-2 sub-habitats.


Table 3: Ki harvest values of different habitat classes< /blockquote>


The daily limit for at least 1 sub-habitat is calculated by adding the daily limits of each individual habitat, then adding The result is multiplied by the "connected habitat reward", which is currently 10% (Appendix C).


Terrain Seed


Figure 9: Terrain Seed Diagram


Genesis habitat passed the mint earlier this year A makeover was carried out. From then on, creating a new L1 habitat must have an existing habitat. Each L3 habitat has 6 seeds with which a new habitat can be created. In addition to seeds, players also need the following items:


· 3 refined crystals of the same element type (determining attributes)


· 1 Habitat Lab


· 5 Gene


· KI, depending on the seed used

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Each seed has a corresponding rank, which determines the number of KIs it contains. After the seed is claimed, all KI will be transferred to the player's inventory and can be used by the player at will.


Table 4: Number of Terrain Classes and Ki Required to Create a Habitat


Habitat Status


To add to the complexity and liveliness of the game, habitats have a limited lifespan of 90 days after activation. After this, the habitat will go into a dormant state, and the dormant habitat cannot carry out any economic activities, that is, the dormant habitat is useless for the owner.


The state of a habitat is influenced by three factors:


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· Lifespan=The amount of life remaining in the habitat (measured in days before dormancy); part of the lifespan can be restored within a limited range by burning crystals.


· Fix= Behavior of burning crystals to increase current lifespan


· Durability=The maximum number of times the habitat can be repaired


reached After dormancy, the player can repair the habitat to avoid decay. Restoring a Habitat increases its current lifespan by 1 day. Restoring a habitat requires the use of one RC, and RC is consumed in the process of repairing a habitat. Depending on the level, the Habitat can be repaired 90, 180, or 270 times before it goes completely dormant. Can only be restored using KI. Once repaired, it will restore 90 days of life and the same level of durability.


Table 5: Each Restoration Costs by Habitat Class


The following is a data summary of the characteristics of the above habitats and their 3 classes:


Table 6: Summary of Habitat Development Requirements


Principal


As an additional feature, Genopets allows Secondary use of habitat. The owner of the habitat has the right to decide whether to harvest the habitat, and the owner can also rent it out to other players. In the case of rental, there are corresponding contracts and 3 roles for the habitat owner to choose from.


· Owner


Habitat Owner; Habitat wallet address for players.


·Alchemist


A type of client; entrusted with alchemy (props making ) player with tenure; defined as the zeroable player address listed in the habitat metadata.


· Harvester


A kind of trustee; entrusted with KI harvesting rights player; defined as the ignorable player address listed in the habitat metadata.


Alchemists and Harvesters can be linked to the same player wallet address.


There are two contract types:


Harvest Authorization:


A KI harvest cap for assigned habitats in exchange for a percentage of KI harvested (royalties).


· Alchemy Authorization:


Allocates item crafting and refining abilities of habitats to In exchange for a fixed Token payment (rent).


All will be done through the Habitat Management section which allows:


·Adjustment of KI harvest usage fees


· Occupancy of tenants and/or representatives (individually or in batches).


·Adjust rent or payment period


·Delete principal


· Monitor key metrics such as total KI harvested, crystals refined and items crafted, etc.


Dual Token System


GENE is a management and betting token used for GenesisNFT sales, periodic drops, and valuable items made in the game. By holding GENE, wallets will be eligible for rewards and random NFT drops.


KI is a Token in the game. Habitat owners harvest KI daily by converting step energy. Use KI by burning it. KI is capped and can be used for crystal refining, alchemy, crafting, and terraforming.


In short, as a move-to-earn game, Genopets is very promising. Its gameplay is complex and deep enough to be one of the top Web3 games in the space. Whether it attracts a continuingly active gaming community, or is it just another wave of hype - the results will be obvious when the game goes live.


Conclusion


At the end of this article, we have to talk about the open beta of the game. We've been tracking the team's progress for months, and the whole process has been unexpected. As the game economic flywheel became known to everyone, discord and twitter had a lot of communities participating in our game discussions, and potential players began to express their opinions, such as their preferences: alchemist, reaper or landowner.


As shown in the chart below, before the launch of the habitat management function (expected to be launched in August), the transaction volume picked up, especially the creation Genesis genopet and Genesis habitat.


Figure 10: Genesis Genopet's transaction trends


Figure 11: Genesis habitat Trading Trend


Through the positive trigger of retail, we expect to see the guidance of the guild in the future. Genopets has forged a number of partnerships along the way that will bring a large number of active players to the game in a relatively immediate manner. That being the case, this first article on genopets will also stop here, and we will monitor the Token and NFT markets until the game is launched. Unfortunately, in light of the Solana hack on August 2, 2022, the team may have to re-examine the launch plan, and it currently appears that around 2% of KiTokens are in the hacker's wallet.


Disclaimer : This report is for research purposes only, please do not take it as financial advice. DYOR.


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